Hello there!  Welcome back to another installment of the Blightmare dev blog.  Today I’ll go into some detail about how we are implementing hidden areas within the levels of Blightmare.  This is something that is very new, so the approach may change as we use it more, but this is what we have so far: Continue Reading

Hello!  Tom here for another tech post.  In this entry I will be talking about an Immediate Mode GUI library we’re using for parts of Blightmare’s editor, and what makes it special. We’re all familiar with Graphical User Interfaces, or GUIs.  It’s the thing you interact with on a modern computing device where you can Continue Reading

Hello there and welcome back to the Blightmare development blog!  Today’s post is a short video demonstration of some of the scripting features that we built for our editor.  Enjoy! If you’re interested in supporting the game, please head over to Steam and add Blightmare to your wishlist.  You can also follow us on Twitter Continue Reading

Hello and welcome to another installment of the Blightmare dev blog.  Today we’re going to take a quick look at a system that is in the early stages of development: scripting.  I’ll start by describing what we mean by scripting and then I’ll talk about what we have implemented so far in Blightmare.   What Continue Reading