Good day to you Blightmare followers! This Andrew coming at you with our first art blog post! I’m excited because today we’re going to be showing how our protagonist, Blissa, came to be. She’s come quite a long way since she was first conceptualized, and sometimes when you are just starting to make your main Continue Reading

Welcome back to the Blightmare Dev Blog!  Today we will be taking a quick look at the secret sauce that really brings a game to life – Sound.  It’s easy to forget about sound when thinking about a mechanic or feature, but once you play through once with sound there’s no going back.  In this Continue Reading

Hello once again!  Welcome back to the dev blog of Blightmare.  Today we’re going to do a little bit of a deeper dive into one specific feature of Blissa: her hair. We have tried a couple of different approaches to animation of Blissa’s hair, but so far we haven’t settled on the final version.  In Continue Reading

Happy February!  I’m back again to continue our journey along the first several months of Blightmare development.  Today we’re going to bounce around a bit in order to cover the story of how we integrated character animation into the game.  Enjoy!   Walk Before You Run The first step to a fully animated player is Continue Reading