Hello and welcome to another installment of the Blightmare development blog! I will be continuing our discussion of the Editor today by taking a look at one of those features that most people don’t notice unless it’s missing: Undo/Redo. Pretty much any application that stores and displays input from a user will need the ability Continue Reading
This week we have a video update demonstrating how we use our editor to create levels for Blightmare. Enjoy!
Hello again! I hope you are all staying safe, washing those hands, and keeping sane. Here in the virtual Blightmare office, we’re still moving along much like we always have. To that end, today we’re going to take a look at where we’re at as well as the process that we’re using to stay on Continue Reading
Tom here for another article on the development of Blightmare. This time, I will start introducing our custom made editor. Now, you may be asking, “Tom, you’re using Unity, and Unity is an editor, why would you write your own?” Well let’s find out! So firstly, what do we even mean by “editor”? In the Continue Reading