Hey all!   It’s Andrew back with a few tips on simple story elements that can help you come up with a solid outline. I use these steps in almost all of my story projects. There are only three, and they can be often referenced as Act 1 , 2, and 3 in a play Continue Reading

Hi there!  Welcome back to the Blightmare developer blog.  Today’s post is a continuation of our ongoing series about 2D lighting.  Specifically, we’re going to start looking at some performance improvements because with all our recent effects, there are some areas that are so slow they can’t really be played and that’s no good.  This Continue Reading

Welcome back to the Blightmare Dev Blog!    This week, we’re going to be talking about what a lot of people dream about, but aren’t sure where to start… making your own game studio.   When we started our journey creating Blightmare, we were a small group of developers with a set of ideals about Continue Reading