Hello and welcome to the last Blightmare dev blog of 2020!  It’s been a very interesting year for everyone on the Plateau team, to say the very least.  We ended up with a lot less time to work on the game over the year which threw our plans out of whack, but we’re still making Continue Reading

Hello there and welcome back to another instalment of the Blightmare development blog!  We’re still ironing out some of the newer features in the refactored editor, but things seem to be going well.  Today’s post is going to be a look at one of the problems that came up several times in a few different Continue Reading

Welcome back to another installment of the Blightmare development blog!  The big editor refactor is finally being used by the designers now, so I think it’s a good time to take a look back at how we got here.  This post will be some thoughts about why we went ahead and did the refactor and Continue Reading