Hi there!  Welcome back to the Blightmare dev blog.  We’ve entered into a phase of the project that is much more focused on iteration of our content and features rather than building new stuff.  As a result, there isn’t as much cool stuff to talk about on the blog.  Instead, we spend most of our Continue Reading

Hello and welcome back to the Blightmare dev blog!  Today’s post revisits the topic of culling – first discussed here.  It turns out that there were some problems with the initial implementation, and I finally got around to fixing them.  I’ll start by discussing the problems that need to be addressed and then we’ll move Continue Reading