Content Iteration
Chris
- Tuesday, May 18th, 2021
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Hi there! Welcome back to the Blightmare dev blog. We’ve entered into a phase of the project that is much more focused on iteration of our content and features rather than building new stuff. As a result, there isn’t as much cool stuff to talk about on the blog. Instead, we spend most of our Continue Reading
Drawing What You See (Redux)
Chris
- Tuesday, May 4th, 2021
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Hello and welcome back to the Blightmare dev blog! Today’s post revisits the topic of culling – first discussed here. It turns out that there were some problems with the initial implementation, and I finally got around to fixing them. I’ll start by discussing the problems that need to be addressed and then we’ll move Continue Reading