As we left off in the last business and marketing blog, for most indie developers, marketing is the most distasteful part of trying to make and sell a game.  Unfortunately, even if it’s distasteful, it’s something that needs to be done in order to make a game successful. A team could make the greatest game Continue Reading

Hey all!   We’ve shared a lot from the world of the developers, with details about how we calculate jumping physics, why we’ve refactored code, and a lot of other technical stuff that gives you some insight into the development of Blightmare. This week, we’re kicking off a new series, with some of the nitty Continue Reading