Hi there! Welcome back to the Blightmare dev blog. We’ve entered into a phase of the project that is much more focused on iteration of our content and features rather than building new stuff. As a result, there isn’t as much cool stuff to talk about on the blog. Instead, we spend most of our time playing and re-playing levels to make sure each jump and swing work as we want them to. This is not to say that we’re going dark. There will still be posts about what we’ve done on the business side, art polish, and I’m sure optimization will keep needing to be done. What is changing is the frequency of posts. Instead of weekly, the cadence will be changing to something more ad-hoc.