Hello and welcome to another installment of the Blightmare development blog!  Today’s post is going to take a look at a recent iteration cycle that one of our mechanics went through to show how incremental improvements can be a useful tool for a small team.   Before we dive in, I want to make it Continue Reading

Hi there!  Welcome to the Blightmare Development blog!  Today’s post is going to be an update on our progress with the game as well as some upcoming milestones that we’re tracking towards.   Where we are In the world of code, the focus has been on fixing bugs in mechanic interactions or tools.  All the Continue Reading

Hello!  Welcome back to the Blightmare dev blog!  Today is the last instalment in the refactor series.  This is going to be some general thoughts on the whole process.  You might call it a bit of a retrospective I suppose.  Let’s get to it.   The only downside of refactoring is the time spent which Continue Reading

Hello and welcome back to another instalment of the Blightmare development blog!  Today’s post is the second to last part of a long series covering the 2 largest individual changes made to the code base.  I will cover the second refactor here and leave some concluding thoughts for next week.  Let’s dive in.   I Continue Reading