Welcome back to the Blightmare Dev Blog!  Today we will be taking a quick look at the secret sauce that really brings a game to life – Sound.  It’s easy to forget about sound when thinking about a mechanic or feature, but once you play through once with sound there’s no going back.  In this Continue Reading

Hello once again!  Welcome back to the dev blog of Blightmare.  Today we’re going to do a little bit of a deeper dive into one specific feature of Blissa: her hair. We have tried a couple of different approaches to animation of Blissa’s hair, but so far we haven’t settled on the final version.  In Continue Reading

Happy February!  I’m back again to continue our journey along the first several months of Blightmare development.  Today we’re going to bounce around a bit in order to cover the story of how we integrated character animation into the game.  Enjoy!   Walk Before You Run The first step to a fully animated player is Continue Reading

Hello again!  Welcome back to the historical look at how Blightmare has evolved over its development so far.  Last week I introduced the blog series a little bit and gave a teaser video of the first time we could swing the net.  Today we will take several steps forward to see how several mechanics first Continue Reading

Hello!  I’m Chris, one of the programmers on Blightmare.  I’ve been a professional game programmer for almost 10 years now ranging from AAA sports games to web games to mobile games.  I’ve always had a weakness for MMORPGs, starting with a text based one called Phatasia 4 to Dransik, Runescape, and of course WoW.  It Continue Reading

Hello Everyone, and welcome to our freshly rebuilt website.  This is the official home for all things Blightmare!  The team has been working really hard over the last several months navigating a multitude of challenges that life has thrown our way.  From moving across the country to job changes to new little ones, we’ve all Continue Reading