Welcome back to the Blightmare Dev Blog!    This week, we’re going to be talking about what a lot of people dream about, but aren’t sure where to start… making your own game studio.   When we started our journey creating Blightmare, we were a small group of developers with a set of ideals about Continue Reading

As we left off in the last business and marketing blog, for most indie developers, marketing is the most distasteful part of trying to make and sell a game.  Unfortunately, even if it’s distasteful, it’s something that needs to be done in order to make a game successful. A team could make the greatest game Continue Reading

Hey all!   We’ve shared a lot from the world of the developers, with details about how we calculate jumping physics, why we’ve refactored code, and a lot of other technical stuff that gives you some insight into the development of Blightmare. This week, we’re kicking off a new series, with some of the nitty Continue Reading