Level Decoration
Andrew
- Tuesday, June 8th, 2021
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Hey everyone! Andrew here bringing you a quick show n tell on how we approach decorating a level for Blightmare! It’s quite simple. We tend to do it by layers. Far background, immediate background, foreground, and extreme close foreground. The interactive objects such as lightbugs and ladybugs all exist on the player layer which is Continue Reading
Enemy Design: How To
Andrew
- Monday, November 9th, 2020
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HEELLOOOOO!!! I’m Andrew and welcome to my simple enemy design procedure. YES! Blightmare does have enemies. Today we will go through how the ‘Pokey Pine’ enemy was created. He’s an aggressive little guy but Blissa will always find a way to use him as an tool to progress through her dreams! PART ONE First Continue Reading
Painting the environment of Blightmare
Andrew
- Wednesday, September 9th, 2020
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Andrew here with a second art update! I will be showcasing the simple procedure of creating environment art. Nothing too crazy! Hopefully it will show you that some things need not be too complicated. Lets do this in three simple steps. 1. Drawing the shape of an object! Below is your average forest shrub. Continue Reading
The Creation of Blissa
Andrew
- Tuesday, February 25th, 2020
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Good day to you Blightmare followers! This Andrew coming at you with our first art blog post! I’m excited because today we’re going to be showing how our protagonist, Blissa, came to be. She’s come quite a long way since she was first conceptualized, and sometimes when you are just starting to make your main Continue Reading